It was based on Visual Basic 6 with DirectX7. Naruto Realms was being created with an engine known as Mirage Source. A flood of projects hoping to make unofficial fan MMORPGs set in the world of Naruto would soon emerged online.Ī project started by 2004. In 2002, the hit series Naruto was released in Japan and quickly made it's way into being a world-wide phenomenon. It would be no surprise that most game projects started by individuals, hobbyists and indie game developers in that time period would never see the light of day. The pixel art community was extremely tiny, with most pixel artists in a small online community called PixelJoint. MMORPG engines did not exist in any practical form besides a couple of open source codebases that weren't battle-tested. Unit圓D and Unreal Engine had licenses that cost companies thousands of dollars and no free licenses, unlike today. It was long before the boom of games like Super Meat Boy (2010) & Stardew Valley (2013). To understand why Nin Online was dreamt up, you have to understand what was going on in the early 2000s.ĭuring that era, indie game development was practically non-existent. Naruto MMORPG Projects in the early 2000s
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